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API > API/Runtime > API/Runtime/Landscape
| Name | FOnLandscapeEditLayerDataChangedParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
Syntax
struct FOnLandscapeEditLayerDataChangedParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnLandscapeEditLayerDataChangedParams
(
const FPropertyChangedEvent& InPropertyChangedEvent |
LandscapeEditLayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasValueChanged | bool | The delegate is triggered each time a data change is requested, even when the data didn't actually change. | LandscapeEditLayer.h | |
| bRequiresLandscapeUpdate | bool | Indicates the change requires a full landscape update (e.g. parameter affecting heightmap or weightmap...) | LandscapeEditLayer.h | |
| bUserTriggered | bool | Indicates a user-initiated property change | LandscapeEditLayer.h | |
| PropertyChangedEvent | FPropertyChangedEvent | Provides some additional context about how data has changed (property, type of change...) | LandscapeEditLayer.h |