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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FMergeRenderContext
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include | #include "LandscapeEditLayerRenderer.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerRenderer.cpp |
void CycleBlendRenderTargets
(
ERHIAccess InDesiredWriteAccess
)
Remarks
Cycle between the 3 render targets used for blending: Write becomes Read -> Read becomes ReadPrevious -> ReadPrevious becomes Write The new Write RT will be transitioned to state == InWriteAccess The new Read RT will be transitioned to state ERHIAccess::SRVMask The new ReadPrevious RT will stay in state ERHIAccess::SRVMask
Parameters
| Name | Description |
|---|---|
| InDesiredWriteAccess | RHI state of the write RT after the operation, if specified |