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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FMergeRenderBatch
Description
Compute the component's linear index within that batch starting from the upper-left corner. This ensures a deterministic order within batch
| Name | ComputeComponentLinearIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerMergeRenderContext.cpp |
uint32 ComputeComponentLinearIndex
(
const FIntPoint & InComponentKey
) const