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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FMergeContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMergeContext
(
const FMergeContext& Other |
LandscapeEditLayerMergeContext.h | ||
FMergeContext
(
FMergeContext&& Other |
LandscapeEditLayerMergeContext.h | ||
FMergeContext
(
ALandscape* InLandscape, |
LandscapeEditLayerMergeContext.h |
FMergeContext(const FMergeContext &)
| Name | FMergeContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeContext.h |
| Include Path | #include "LandscapeEditLayerMergeContext.h" |
FMergeContext
(
const FMergeContext & Other
)
FMergeContext(FMergeContext &&)
| Name | FMergeContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeContext.h |
| Include Path | #include "LandscapeEditLayerMergeContext.h" |
FMergeContext
(
FMergeContext && Other
)
FMergeContext(ALandscape *, bool, bool)
| Name | FMergeContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeContext.h |
| Include Path | #include "LandscapeEditLayerMergeContext.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerMergeContext.cpp |
FMergeContext
(
ALandscape * InLandscape,
bool bInIsHeightmapMerge,
bool bInSkipProceduralRenderers
)