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Unreal Engine C++ API Reference > Runtime > Landscape
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Syntax
class FLandscapeVertexFactoryMVFParameters
Variables
Type | Name | Description | |
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TShaderParameterTypeInfo< FIntPoint >::TAlignedType | SubXY |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FLandscapeVertexFactoryMVFParameters& InContents, |
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
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FTypeInfo |
Typedefs
Name | Description |
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zzFuncPtr | |
zzLastMemberId | |
zzMemberFunc | |
zzMemberIdSubXY | |
zzTThisStruct |