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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeVertexFactory
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
static bool ShouldCompilePermutation
&40;
const FVertexFactoryShaderPermutationParameters & Parameters
&41;
Remarks
Should we cache the material's shadertype on this platform with this vertex factory?