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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeVertexFactory
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
void SetData
&40;
const FDataType & InData
&41;
Remarks
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.