Navigation
Unreal Engine C++ API Reference > Runtime > Landscape
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Syntax
class FLandscapeUniformShaderParameters
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TShaderParameterTypeInfo< int32 >::TAlignedType | ComponentBaseX | |
![]() |
TShaderParameterTypeInfo< int32 >::TAlignedType | ComponentBaseY | |
![]() |
TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | HeightmapTexture | |
![]() |
TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | HeightmapTextureSampler | |
![]() |
TShaderParameterTypeInfo< FVector4f >::TAlignedType | HeightmapTextureSize | |
![]() |
TShaderParameterTypeInfo< FVector4f >::TAlignedType | HeightmapUVScaleBias | |
![]() |
TShaderParameterTypeInfo< FVector4f >::TAlignedType | LandscapeLightmapScaleBias | |
![]() |
TShaderParameterTypeInfo< int32 >::TAlignedType | LastLOD | |
![]() |
TShaderParameterTypeInfo< FVector4f >::TAlignedType | LightmapSubsectionOffsetParams | |
![]() |
TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | LocalToWorldNoScaling | |
![]() |
TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | NormalmapTexture | |
![]() |
TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | NormalmapTextureSampler | |
![]() |
TShaderParameterTypeInfo< int32 >::TAlignedType | NumSubsections | |
![]() |
TShaderParameterTypeInfo< FVector4f >::TAlignedType | SubsectionOffsetParams | |
![]() |
TShaderParameterTypeInfo< int32 >::TAlignedType | SubsectionSizeVerts | |
![]() |
TShaderParameterTypeInfo< FVector4f >::TAlignedType | SubsectionSizeVertsLayerUVPan | |
![]() |
TShaderParameterTypeInfo< uint32 >::TAlignedType | VirtualTexturePerPixelHeight | |
![]() |
TShaderParameterTypeInfo< FVector4f >::TAlignedType | WeightmapUVScaleBias | |
![]() |
TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | XYOffsetmapTexture | |
![]() |
TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | XYOffsetmapTextureSampler |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FUniformBufferRHIRef | CreateUniformBuffer
(
const FLandscapeUniformShaderParameters& InContents, |
|
![]() ![]() |
const FShaderParametersMetadata * | ||
![]() ![]() |
TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FTypeInfo |