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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeTextureDataInterface
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include | #include "LandscapeEdit.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void CopyTextureChannel
(
UTexture2D * Dest,
int32 DestChannel,
UTexture2D * Src,
int32 SrcChannel
)
Remarks
Texture bulk operations for weightmap reallocation.