Navigation
API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeTexture2DMipMap |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h |
| Include Path | #include "LandscapeTextureStorageProvider.h" |
Syntax
USTRUCT ()
struct FLandscapeTexture2DMipMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCompressed | bool | Whether the bulk data is compressed or not | LandscapeTextureStorageProvider.h | |
| BulkData | FByteBulkData | LandscapeTextureStorageProvider.h | ||
| SizeX | int32 | Width of the mip-map. | LandscapeTextureStorageProvider.h | |
| SizeY | int32 | Height of the mip-map. | LandscapeTextureStorageProvider.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeTextureStorageProvider.h |