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API > API/Runtime > API/Runtime/Landscape
A texture mapping for landscapes
| Name | FLandscapeStaticLightingTextureMapping |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
| Include Path | #include "LandscapeLight.h" |
Syntax
class FLandscapeStaticLightingTextureMapping : public FStaticLightingTextureMapping
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMapping → FStaticLightingTextureMapping → FLandscapeStaticLightingTextureMapping
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeStaticLightingTextureMapping
(
const FArchive& Ar |
LandscapeLight.h | ||
FLandscapeStaticLightingTextureMapping
(
ULandscapeComponent* InPrimitive, |
Initialization constructor.A texture mapping for landscapes Initialization constructor. | LandscapeLight.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LandscapeComponent | ULandscapeComponent * | The primitive this mapping represents. | LandscapeLight.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
FQuantizedLightmapData* QuantizedData, |
LandscapeLight.h | ||
virtual void ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | LandscapeLight.h | |
virtual FString GetDescription() |
LandscapeLight.h | ||
virtual void Serialize
(
FArchive& Ar |
LandscapeLight.h |