Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMapping
- FStaticLightingTextureMapping
- FLandscapeStaticLightingTextureMapping
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
| Include | #include "LandscapeLight.h" |
Syntax
class FLandscapeStaticLightingTextureMapping : public FStaticLightingTextureMapping
Remarks
A texture mapping for landscapes
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLandscapeStaticLightingTextureMapping
(
ULandscapeComponent* InPrimitive, |
Initialization constructor.A texture mapping for landscapes Initialization constructor. |
Overridden from FStaticLightingTextureMapping
| Type | Name | Description | |
|---|---|---|---|
| void | Apply
(
FQuantizedLightmapData* QuantizedData, |
Called when the static lighting has been computed to apply it to the mapping's owner. |
Overridden from FStaticLightingMapping
| Type | Name | Description | |
|---|---|---|---|
| void | ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | |
| FString |