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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeStaticLightingTextureM-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeStaticLightingTextureMapping
(
const FArchive& Ar |
LandscapeLight.h | ||
FLandscapeStaticLightingTextureMapping
(
ULandscapeComponent* InPrimitive, |
Initialization constructor.A texture mapping for landscapes Initialization constructor. | LandscapeLight.h |
FLandscapeStaticLightingTextureMapping(const FArchive &)
| Name | FLandscapeStaticLightingTextureMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
| Include Path | #include "LandscapeLight.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
FLandscapeStaticLightingTextureMapping
(
const FArchive & Ar
)
FLandscapeStaticLightingTextureMapping(ULandscapeComponent , FStaticLightingMesh , int32, int32, bool)
Description
Initialization constructor.
A texture mapping for landscapes Initialization constructor.
| Name | FLandscapeStaticLightingTextureMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
| Include Path | #include "LandscapeLight.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
FLandscapeStaticLightingTextureMapping
(
ULandscapeComponent * InPrimitive,
FStaticLightingMesh * InMesh,
int32 InLightMapWidth,
int32 InLightMapHeight,
bool bPerformFullQualityRebuild
)