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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeStaticLightingTextureMapping
- FStaticLightingTextureMapping::Apply()
- FLandscapeStaticLightingTextureMapping::Apply()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include | #include "LandscapeLight.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
virtual void Apply
&40;
FQuantizedLightmapData &42; QuantizedData,
const TMap< ULightComponent &42;, FShadowMapData2D &42; > & ShadowMapData,
ULevel &42; LightingScenario
&41;
Remarks
Called when the static lighting has been computed to apply it to the mapping's owner. This function is responsible for deleting ShadowMapData and QuantizedData.
Parameters
Name | Description |
---|---|
LightMapData | The light-map data which has been computed for the mapping. |