Navigation
API > API/Runtime > API/Runtime/Landscape
Represents the triangles of a Landscape component to the static lighting system.
| Name | FLandscapeStaticLightingMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
| Include Path | #include "LandscapeLight.h" |
Syntax
class FLandscapeStaticLightingMesh : public FStaticLightingMesh
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMesh → FLandscapeStaticLightingMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeStaticLightingMesh
(
ULandscapeComponent* InComponent, |
Tors | LandscapeLight.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLandscapeStaticLightingMesh() |
LandscapeLight.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| LandscapeUpscaleHeightDataCache | TMap< FIntPoint, FColor > | Cache data for Landscape upscaling data. | LandscapeLight.h |
| LandscapeUpscaleXYOffsetDataCache | TMap< FIntPoint, FColor > | LandscapeLight.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExportMeshInstance
(
FLightmassExporter* Exporter |
Export static lighting mesh instance data to an exporter | LandscapeLight.h | |
virtual void GetTriangle
(
int32 TriangleIndex, |
LandscapeLight.h | ||
virtual void GetTriangleIndices
(
int32 TriangleIndex, |
LandscapeLight.h | ||
virtual FLightRayIntersection IntersectLightRay
(
const FVector& Start, |
LandscapeLight.h | ||
virtual bool IsInstancedMesh() |
LandscapeLight.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetHeightmapData
(
int32 InLOD, |
LandscapeLight.h | ||
void GetStaticLightingVertex
(
int32 VertexIndex, |
Fills in the static lighting vertex data for the Landscape vertex. | LandscapeLight.h |