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Unreal Engine C++ API Reference > Runtime > Landscape
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineSegment.h |
Include | #include "LandscapeSplineSegment.h" |
Syntax
struct FLandscapeSplineSegmentConnection
Variables
Type | Name | Description | |
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TObjectPtr< ULandscapeSplineControlPoint > | ControlPoint | Control point connected to this end of the segment. |
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FName | SocketName | Socket on the control point that we are connected to. |
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float | TangentLen | Tangent length of the connection. |
Constructors
Type | Name | Description | |
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