Navigation
Unreal Engine C++ API Reference > Runtime > Landscape
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineSegment.h |
Include | #include "LandscapeSplineSegment.h" |
Syntax
struct FLandscapeSplineMeshEntry
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint32: 1 | bCenterH | Whether to automatically center the mesh horizontally on the spline |
![]() |
uint32: 1 | bScaleToWidth | Whether to scale the mesh to fit the width of the spline |
![]() |
FVector2D | CenterAdjust | Tweak to center the mesh correctly on the spline |
![]() |
TEnumAsByte< ESplineMeshAxis::Type > | ForwardAxis | Chooses the forward axis for the spline mesh orientation |
![]() |
TArray< TObjectPtr< UMaterialInterface > > | MaterialOverrides | Overrides mesh's materials |
![]() |
TObjectPtr< UStaticMesh > | Mesh | Mesh to use on the spline |
![]() |
FVector | Scale | Scale of the spline mesh, (Z=Forwards) |
![]() |
TEnumAsByte< ESplineMeshAxis::Type > | UpAxis | Chooses the up axis for the spline mesh orientation |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IsValid () |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TEnumAsByte< LandscapeSplineMeshOrientation > | Orientation_DEPRECATED | Orientation of the spline mesh, X=Up or Y=Up |