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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeSharedBuffers
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
template<typename INDEX_TYPE>
void CreateGrassIndexBuffer
&40;
FRHICommandListBase & RHICmdList,
const FName & InOwnerName
&41;