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Unreal Engine C++ API Reference > Runtime > Landscape
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Syntax
class FLandscapeSectionLODUniformParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< int32 >::TAlignedType | LandscapeIndex | |
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TShaderParameterTypeInfo< FIntPoint >::TAlignedType | Min | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | SectionLODBias | |
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TShaderParameterTypeInfo< FIntPoint >::TAlignedType | Size |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FLandscapeSectionLODUniformParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |