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API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- ISceneViewExtension
- TSharedFromThis
- FSceneViewExtensionBase
- FLandscapeSceneViewExtension
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
Syntax
class FLandscapeSceneViewExtension : public FSceneViewExtensionBase
Remarks
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLandscapeSceneViewExtension
(
const FAutoRegister& AutoReg |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| const TMap< uint32, FLandscapeRenderSystem * > & | |||
| int32 |
Overridden from ISceneViewExtension
| Type | Name | Description | |
|---|---|---|---|
| void | BeginRenderViewFamily
(
FSceneViewFamily& InViewFamily |
Called on game thread when view family is about to be rendered. | |
| void | PreInitViews_RenderThread
(
FRDGBuilder& GraphBuilder |
Called on render thread prior to initializing views. | |
| void | PreRenderView_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call. | |
| void | PreRenderViewFamily_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering. | |
| void | SetupView
(
FSceneViewFamily& InViewFamily, |
Called on game thread when creating the view. | |
| void | SetupViewFamily
(
FSceneViewFamily& InViewFamily |
Called on game thread when creating the view family. |