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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapePerLODMaterialOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FLandscapePerLODMaterialOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODIndex | int32 | LandscapeComponent.h |
|
|
| Material | TObjectPtr< UMaterialInterface > | LandscapeComponent.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FLandscapePerLODMaterialOverride& InOther |
LandscapeComponent.h |