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API > API/Runtime > API/Runtime/Landscape
| |
|
| Name |
FLandscapePerLODMaterialOverride |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path |
#include "LandscapeComponent.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FLandscapePerLODMaterialOverride
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| LODIndex |
int32 |
|
LandscapeComponent.h |
- EditAnywhere
- Category=Material
- Meta=(UIMin=0, UIMax=8, ClampMin=0, ClampMax=8)
|
| Material |
TObjectPtr< UMaterialInterface > |
|
LandscapeComponent.h |
- EditAnywhere
- Category=Material
|
Functions
Public
Operators