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FLandscapeNotificationManager : centralizes landscape-related user notifications so that the user doesn't get flooded by toasts when multiple messages from possibly multiple landscapes are tossed around
| Name | FLandscapeNotificationManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeNotification.h |
| Include Path | #include "LandscapeNotification.h" |
Syntax
class FLandscapeNotificationManager
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FLandscapeNotificationManager() |
LandscapeNotification.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveNotification | TWeakPtr< FLandscapeNotification > | LandscapeNotification.h | ||
| LandscapeNotifications | TArray< TWeakPtr< FLandscapeNotification > > | LandscapeNotification.h | ||
| NotificationItem | TWeakPtr< SNotificationItem > | LandscapeNotification.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterNotification
(
const TWeakPtr< FLandscapeNotification >& InNotification |
LandscapeNotification.h | ||
void Tick() |
LandscapeNotification.h | ||
void UnregisterNotification
(
const TWeakPtr< FLandscapeNotification >& InNotification |
LandscapeNotification.h |