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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeNotification > API/Runtime/Landscape/FLandscapeNotification/__ctor
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeNotification.h |
| Include | #include "LandscapeNotification.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeNotification.cpp |
FLandscapeNotification
&40;
const TWeakObjectPtr< ALandscape > & InLandscape,
EType InNotificationType,
FConditionCallback InConditionCallback,
FUpdateTextCallback InUpdateTextCallback
&41;
Remarks
Constructs a notification which is expected to have a longer lifetime and behave in a dynamic way.
Parameters
| Name | Description |
|---|---|
| InLandscape | The landscape actor associated with this notification. |
| InNotificationType | The type of notification which determines its display priority. |
| InConditionCallback | Lambda used to conditionally determine whether this notification should be displayed per tick. |
| InUpdateTextCallback | Lambda used to construct notification text when the text can change (e.g. displaying the value of a variable). |