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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeMeshProxySceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
Syntax
class FLandscapeMeshProxySceneProxy : public FStaticMeshSceneProxy
Inheritance Hierarchy
- FPrimitiveSceneProxy → FStaticMeshSceneProxy → FLandscapeMeshProxySceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeMeshProxySceneProxy
(
UStaticMeshComponent* InComponent, |
LandscapeRender.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProxySectionsInfos | TArray< TUniquePtr< FLandscapeSectionInfo > > | LandscapeRender.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateRenderThreadResources
(
FRHICommandListBase& RHICmdList |
LandscapeRender.h | ||
virtual void DestroyRenderThreadResources() |
LandscapeRender.h | ||
SIZE_T GetTypeHash() |
LandscapeRender.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnForceHiddenChanged() |
LandscapeRender.h |