Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FStaticMeshSceneProxy
- FLandscapeMeshProxySceneProxy
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
Syntax
class FLandscapeMeshProxySceneProxy : public FStaticMeshSceneProxy
Remarks
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLandscapeMeshProxySceneProxy
(
UStaticMeshComponent* InComponent, |
Overridden from FPrimitiveSceneProxy
| Type | Name | Description | |
|---|---|---|---|
| void | Called when the rendering thread adds the proxy to the scene. | ||
| void | Called when the rendering thread removes the proxy from the scene. | ||
| SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes | |
| bool | Called to notify the proxy that the level has been fully added to the world and the primitive will now be rendered. | ||
| void | Called to notify the proxy that the level has been fully removed from the world and the primitive will not be rendered. |