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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeMeshProxySceneProxy
- FPrimitiveSceneProxy::CreateRenderThreadResources()
- FStaticMeshSceneProxy::CreateRenderThreadResources()
- FLandscapeMeshProxySceneProxy::CreateRenderThreadResources()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual void CreateRenderThreadResources&40;&41;
Remarks
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources. Called in the rendering thread.