Navigation
API > API/Runtime > API/Runtime/Landscape
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
Syntax
struct FLandscapeEditToolRenderData
Remarks
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UTexture2D > | DataTexture | ||
| int32 | DebugChannelB | ||
| int32 | DebugChannelG | ||
| int32 | DebugChannelR | ||
| TObjectPtr< UTexture2D > | DirtyTexture | ||
| TObjectPtr< UMaterialInterface > | GizmoMaterial | Material used to render the gizmo selection region... | |
| TObjectPtr< UTexture2D > | LayerContributionTexture | ||
| int32 | SelectedType | Component is selected. | |
| TObjectPtr< UMaterialInterface > | ToolMaterial | Material used to render the tool. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | UpdateDebugColorMaterial
(
const ULandscapeComponent*const Component |
||
| void | UpdateSelectionMaterial
(
int32 InSelectedType, |
Enums
| Type | Name | Description | |
|---|---|---|---|
| SelectionType |