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API > API/Runtime > API/Runtime/Landscape
FLandscapeEditToolRenderData
| |
|
| Name |
FLandscapeEditToolRenderData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path |
#include "LandscapeComponent.h" |
Syntax
USTRUCT ()
struct FLandscapeEditToolRenderData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLandscapeEditToolRenderData()
|
|
LandscapeComponent.h |
|
Enums
Public
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DataTexture |
TObjectPtr< UTexture2D > |
|
LandscapeComponent.h |
|
| DebugChannelB |
int32 |
|
LandscapeComponent.h |
|
| DebugChannelG |
int32 |
|
LandscapeComponent.h |
|
| DebugChannelR |
int32 |
|
LandscapeComponent.h |
|
| DirtyTexture |
TObjectPtr< UTexture2D > |
|
LandscapeComponent.h |
|
| GizmoMaterial |
TObjectPtr< UMaterialInterface > |
Material used to render the gizmo selection region... |
LandscapeComponent.h |
|
| LayerContributionTexture |
TObjectPtr< UTexture2D > |
|
LandscapeComponent.h |
|
| SelectedType |
int32 |
Component is selected. |
LandscapeComponent.h |
|
| ToolMaterial |
TObjectPtr< UMaterialInterface > |
Material used to render the tool. |
LandscapeComponent.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeComponent.h |
|
void UpdateSelectionMaterial
(
int32 InSelectedType,
const ULandscapeComponent*const Component
)
|
|
LandscapeComponent.h |
|