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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeEditToolRenderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
USTRUCT ()
struct FLandscapeEditToolRenderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeEditToolRenderData() |
LandscapeComponent.h |
Enums
Public
| Name | Remarks |
|---|---|
| SelectionType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataTexture | TObjectPtr< UTexture2D > | LandscapeComponent.h |
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| DebugChannelB | int32 | LandscapeComponent.h |
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| DebugChannelG | int32 | LandscapeComponent.h |
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| DebugChannelR | int32 | LandscapeComponent.h |
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| DirtyTexture | TObjectPtr< UTexture2D > | LandscapeComponent.h |
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| GizmoMaterial | TObjectPtr< UMaterialInterface > | Material used to render the gizmo selection region... | LandscapeComponent.h |
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| LayerContributionTexture | TObjectPtr< UTexture2D > | LandscapeComponent.h |
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| SelectedType | int32 | Component is selected. | LandscapeComponent.h |
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| ToolMaterial | TObjectPtr< UMaterialInterface > | Material used to render the tool. | LandscapeComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateDebugColorMaterial
(
const ULandscapeComponent*const Component |
LandscapeComponent.h | ||
void UpdateSelectionMaterial
(
int32 InSelectedType, |
LandscapeComponent.h |