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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeEditDataInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetLayerContributionData
(
const int32 X1, |
LandscapeEdit.h | ||
void GetLayerContributionData
(
const int32 X1, |
LandscapeEdit.h |
GetLayerContributionData(const int32, const int32, const int32, const int32, TMap< FIntPoint, uint8 > &)
| Name | GetLayerContributionData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void GetLayerContributionData
(
const int32 X1,
const int32 Y1,
const int32 X2,
const int32 Y2,
TMap < FIntPoint, uint8 > & SparseData
)
GetLayerContributionData(const int32, const int32, const int32, const int32, uint8 *, int32)
| Name | GetLayerContributionData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void GetLayerContributionData
(
const int32 X1,
const int32 Y1,
const int32 X2,
const int32 Y2,
uint8 * Data,
int32 Stride
)