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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeDataInterface
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include | #include "LandscapeDataAccess.h" |
void UnlockMip
(
UTexture2D * Texture,
int32 MipLevel
)