Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeDataInterface
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include | #include "LandscapeDataAccess.h" |
void &42; LockMip
&40;
UTexture2D &42; Texture,
int32 MipLevel
&41;