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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeComponentSceneProxy
Description
Creates a mesh batch for virtual texture or water info texture rendering. The caller is responsible for setting the required flags (bRenderToVirtualTexture, bUseForWaterInfoTextureDepth). Will render a simple fixed grid with combined subsections.
| Name | GetMeshElementForFixedGrid |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
bool GetMeshElementForFixedGrid
(
int32 InLodIndex,
FMaterialRenderProxy * InMaterialInterface,
FMeshBatch & OutMeshBatch,
TArray < FLandscapeBatchElementParams > & OutStaticBatchParamArray
) const