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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeComponentSceneProxy
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
bool GetMeshElementForVirtualTexture
&40;
int32 InLodIndex,
ERuntimeVirtualTextureMaterialType MaterialType,
FMaterialRenderProxy &42; InMaterialInterface,
FMeshBatch & OutMeshBatch,
TArray< FLandscapeBatchElementParams > & OutStaticBatchParamArray
&41; const
Remarks
Creates a mesh batch for virtual texture rendering. Will render a simple fixed grid with combined subsections.