Navigation
Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeComponentSceneProxy
- FPrimitiveSceneProxy::GetLightMapResolution()
- FLandscapeComponentSceneProxy::GetLightMapResolution()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
virtual int32 GetLightMapResolution&40;&41; const
Remarks
Get the lightmap resolution for this primitive. Used in VMI_LightmapDensity.