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- FPrimitiveSceneProxy::CanBeOccluded()
- FLandscapeComponentSceneProxy::CanBeOccluded()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual bool CanBeOccluded&40;&41; const
true if the proxy can be culled when occluded by other primitives