Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeComponentDataInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetWorldPositionTangents
(
int32 VertexIndex, |
LandscapeDataAccess.h | ||
void GetWorldPositionTangents
(
int32 LocalX, |
LandscapeDataAccess.h |
GetWorldPositionTangents(int32, FVector &, FVector &, FVector &, FVector &)
| Name | GetWorldPositionTangents |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
void GetWorldPositionTangents
(
int32 VertexIndex,
FVector & WorldPos,
FVector & WorldTangentX,
FVector & WorldTangentY,
FVector & WorldTangentZ
) const
GetWorldPositionTangents(int32, int32, FVector &, FVector &, FVector &, FVector &)
| Name | GetWorldPositionTangents |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeDataAccess.cpp |
void GetWorldPositionTangents
(
int32 LocalX,
int32 LocalY,
FVector & WorldPos,
FVector & WorldTangentX,
FVector & WorldTangentY,
FVector & WorldTangentZ
) const