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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeComponentDataInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetLocalTangentVectors
(
int32 VertexIndex, |
LandscapeDataAccess.h | ||
void GetLocalTangentVectors
(
int32 LocalX, |
LandscapeDataAccess.h |
GetLocalTangentVectors(int32, FVector &, FVector &, FVector &)
| Name | GetLocalTangentVectors |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
void GetLocalTangentVectors
(
int32 VertexIndex,
FVector & LocalTangentX,
FVector & LocalTangentY,
FVector & LocalTangentZ
) const
GetLocalTangentVectors(int32, int32, FVector &, FVector &, FVector &)
| Name | GetLocalTangentVectors |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
void GetLocalTangentVectors
(
int32 LocalX,
int32 LocalY,
FVector & LocalTangentX,
FVector & LocalTangentY,
FVector & LocalTangentZ
) const