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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeComponentDataInterface-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeDataAccess.h |
|
|
|
LandscapeDataAccess.h |
|
FLandscapeComponentDataInterfaceBase()
| |
|
| Name |
FLandscapeComponentDataInterfaceBase |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path |
#include "LandscapeDataAccess.h" |
FLandscapeComponentDataInterfaceBase()
FLandscapeComponentDataInterfaceBase(ULandscapeComponent *, int32, bool)
| |
|
| Name |
FLandscapeComponentDataInterfaceBase |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path |
#include "LandscapeDataAccess.h" |
| Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeDataAccess.cpp |
FLandscapeComponentDataInterfaceBase
(
ULandscapeComponent * InComponent,
int32 InMipLevel,
bool InWorkOnEditingLayer
)