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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FHeightmapTextureEdgeSnapshot
Description
Return edge snapshot data for this component, for the specified neighbor direction and mip. Horizontal edges are stored left to right, and vertical edges bottom to top.
| Name | GetEdgeData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEdgeFixup.h |
| Include Path | #include "LandscapeEdgeFixup.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdgeFixup.cpp |
TArrayView < UE::Landscape::FHeightmapTexel > GetEdgeData
(
UE::Landscape::EEdgeIndex InEdgeIndex,
int32 InMipIndex
)