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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FGrassVariety
Syntax
UPROPERTY (BlueprintReadOnly, EditAnywhere, Category=Grass,
Meta=(UIMin=1, ClampMin=1, UIMax=8, ClampMax=8))
int32 MinLOD
Remarks
Specifies the smallest LOD that will be used for this component. If -1 (default), the MinLOD of the static mesh asset will be used instead.