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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FGrassVariety
Syntax
UPROPERTY (BlueprintReadOnly, EditAnywhere, AdvancedDisplay, Category=Grass)
FLightingChannels LightingChannels
Remarks
Lighting channels that the grass will be assigned. Lights with matching channels will affect the grass. These channels only apply to opaque materials, direct lighting, and dynamic lighting and shadowing.