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Structs for ForeignWorldSplineDataMap these are editor-only, but we don't have the concept of an editor-only USTRUCT
| Name | FForeignControlPointData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h |
| Include Path | #include "LandscapeSplinesComponent.h" |
Syntax
USTRUCT ()
struct FForeignControlPointData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Identifier | TLazyObjectPtr< ULandscapeSplineControlPoint > | LandscapeSplinesComponent.h | ||
| MeshComponent | TObjectPtr< UControlPointMeshComponent > | LandscapeSplinesComponent.h | ||
| ModificationKey | FGuid | LandscapeSplinesComponent.h |