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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FEditLayerTargetTypeState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddWeightmap
(
const FName& InWeightmapLayerName |
Adds a weightmap to the list of active weightmaps (make sure ELandscapeToolTargetType::Weightmap is amongst the supported target types) | LandscapeEditLayerTargetTypeState.h | |
void AddWeightmap
(
int32 InWeightmapLayerIndex |
Adds a weightmap to the list of active weightmaps (make sure ELandscapeToolTargetType::Weightmap is amongst the supported target types). | LandscapeEditLayerTargetTypeState.h |
AddWeightmap(const FName &)
Description
Adds a weightmap to the list of active weightmaps (make sure ELandscapeToolTargetType::Weightmap is amongst the supported target types)
| Name | AddWeightmap |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerTargetTypeState.h |
| Include Path | #include "LandscapeEditLayerTargetTypeState.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerTargetTypeState.cpp |
void AddWeightmap
(
const FName & InWeightmapLayerName
)
AddWeightmap(int32)
Description
Adds a weightmap to the list of active weightmaps (make sure ELandscapeToolTargetType::Weightmap is amongst the supported target types). Asserts if the layer index isn't valid for the merge context
| Name | AddWeightmap |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerTargetTypeState.h |
| Include Path | #include "LandscapeEditLayerTargetTypeState.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerTargetTypeState.cpp |
void AddWeightmap
(
int32 InWeightmapLayerIndex
)