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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FEditLayerRendererState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Private constructor : either use the constructors taking a merge context in parameter or use GetDummyRendererState() | LandscapeEditLayerRendererState.h | ||
FEditLayerRendererState
(
const FMergeContext* InMergeContext |
LandscapeEditLayerRendererState.h | ||
FEditLayerRendererState
(
const FMergeContext* InMergeContext, |
LandscapeEditLayerRendererState.h |
FEditLayerRendererState()
Description
Private constructor : either use the constructors taking a merge context in parameter or use GetDummyRendererState()
| Name | FEditLayerRendererState |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRendererState.h |
| Include Path | #include "LandscapeEditLayerRendererState.h" |
FEditLayerRendererState()
FEditLayerRendererState(const FMergeContext *)
| Name | FEditLayerRendererState |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRendererState.h |
| Include Path | #include "LandscapeEditLayerRendererState.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerRendererState.cpp |
FEditLayerRendererState
(
const FMergeContext * InMergeContext
)
FEditLayerRendererState(const FMergeContext *, TScriptInterface< ILandscapeEditLayerRenderer >)
| Name | FEditLayerRendererState |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRendererState.h |
| Include Path | #include "LandscapeEditLayerRendererState.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayerRendererState.cpp |
FEditLayerRendererState
(
const FMergeContext * InMergeContext,
TScriptInterface < ILandscapeEditLayerRenderer > InRenderer
)