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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FEditLayerRendererState
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include | #include "LandscapeEditLayerRenderer.h" |
TArray< TSet< FName > > GetWeightmapRenderGroups() const
Remarks
Returns the render groups associated with this renderer. A render group is a set of target layers (weightmaps) that depend on one another in order to produce the output target layers. This allows to implement "horizontal blending", where weightmaps can be blended with one another at each step of the landscape edit layers merge algorithm