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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FCachedLandscapeFoliage
| Name | FGrassCompKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
struct FGrassCompKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGrassCompKey() |
LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasedOn | TWeakObjectPtr< ULandscapeComponent > | LandscapeProxy.h | ||
| CachedMaxInstancesPerComponent | int32 | LandscapeProxy.h | ||
| GrassType | TWeakObjectPtr< ULandscapeGrassType > | LandscapeProxy.h | ||
| NumVarieties | int32 | LandscapeProxy.h | ||
| SqrtSubsections | int32 | LandscapeProxy.h | ||
| SubsectionX | int32 | LandscapeProxy.h | ||
| SubsectionY | int32 | LandscapeProxy.h | ||
| VarietyIndex | int32 | LandscapeProxy.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGrassCompKey& Other |
LandscapeProxy.h |