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API > API/Runtime > API/Runtime/Landscape
| Name | EGrassScaling |
| Type | enum |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeGrassType.h |
| Include Path | #include "LandscapeGrassType.h" |
Syntax
enum EGrassScaling
{
Uniform,
Free,
LockXY,
}
Values
| Name | Remarks |
|---|---|
| Uniform | Grass instances will have uniform X, Y and Z scales. |
| Free | Grass instances will have random X, Y and Z scales. |
| LockXY | X and Y will be the same random scale, Z will be another |