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API > API/Runtime > API/Runtime/Landscape
This class is only intended to be used by UWorldPartitionLandscapeSplineMeshesBuilder which extracts and clones landscape spline and control point static meshes into partitioned actors
This serves as an optimization as these actors will be streamed at runtime
| Name | ALandscapeSplineMeshesActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineMeshesActor.h |
| Include Path | #include "LandscapeSplineMeshesActor.h" |
Syntax
UCLASS (NotPlaceable, NotBlueprintable, HideCategories=(Input),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), ConversionRoot,
ComponentWrapperClass, Meta=(ChildCanTick), MinimalAPI)
class ALandscapeSplineMeshesActor : public APartitionActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APartitionActor → ALandscapeSplineMeshesActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALandscapeSplineMeshesActor
(
const FObjectInitializer& ObjectInitializer |
LandscapeSplineMeshesActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GridGuid | FGuid | LandscapeSplineMeshesActor.h | ||
| StaticMeshComponents | TArray< TObjectPtr< class UStaticMeshComponent > > | LandscapeSplineMeshesActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckForErrors() |
LandscapeSplineMeshesActor.h | ||
void ClearStaticMeshComponents() |
LandscapeSplineMeshesActor.h | ||
UStaticMeshComponent * CreateStaticMeshComponent
(
const TSubclassOf< class UStaticMeshComponent >& InComponentClass |
LandscapeSplineMeshesActor.h | ||
virtual uint32 GetDefaultGridSize
(
UWorld* InWorld |
LandscapeSplineMeshesActor.h | ||
virtual FGuid GetGridGuid() |
LandscapeSplineMeshesActor.h | ||
| LandscapeSplineMeshesActor.h | |||
const TArray< class UStaticMeshComponent * > & GetStaticMeshComponents() |
LandscapeSplineMeshesActor.h | ||
virtual bool IsRuntimeOnly() |
LandscapeSplineMeshesActor.h | ||
void SetGridGuid
(
const FGuid& InGuid |
LandscapeSplineMeshesActor.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDetailedInfoInternal() |
LandscapeSplineMeshesActor.h |