Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- APartitionActor
- ALandscapeSplineMeshesActor
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineMeshesActor.h |
| Include | #include "LandscapeSplineMeshesActor.h" |
Syntax
class ALandscapeSplineMeshesActor : public APartitionActor
Remarks
This class is only intended to be used by UWorldPartitionLandscapeSplineMeshesBuilder which extracts and clones landscape spline and control point static meshes into partitioned actors
This serves as an optimization as these actors will be streamed at runtime
Constructors
| Type | Name | Description | |
|---|---|---|---|
ALandscapeSplineMeshesActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UStaticMeshComponent * | CreateStaticMeshComponent
(
const TSubclassOf< class UStaticMeshComponent >& InComponentClass |
||
| const TArray< class UStaticMeshComponent * > & | |||
| void | SetGridGuid
(
const FGuid& InGuid |
Overridden from APartitionActor
| Type | Name | Description | |
|---|---|---|---|
| uint32 | GetDefaultGridSize
(
UWorld* InWorld |
||
| FGuid | GetGridGuid () |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. | ||
| bool | GetReferencedContentObjects
(
TArray< UObject* >& Objects |
Used by the "Sync to Content Browser" right-click menu option in the editor. | |
| bool |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| FString | This function actually does the work for the GetDetailedInfo() and is virtual. |